I just finished this project as homework for one of my fall term classes. The assignment’s requirements can be summarized simply as “Do something cool with graphs”. That’s really what the entire class was about: collecting data and finding ways to represent that data.
My project was about two main goals: to collect data that nobody would think to collect, and to present data in ways that nobody would think to present it. Continue reading
This was a book report I wrote for my history class. The requirements were that I choose a book which was about some aspect of the societies we’ve studied, and that the length of the report be 4-5 pages. It was a bit of a challenge getting the length down to 5 pages; there was so much I wanted to say.
For anyone interested, the book can be bought here from Amazon, or the TV show on which it’s based here.
This is a pretty random thought. Why in photography are there two different rules both referred to as “the rule of thirds”? I have taken multiple photography classes; they all teach “the rule of thirds” but which specific rule gets taught seems to depend on the teacher. Continue reading
The fates myst be conspiring to rive my money from me. How else could there suddenly be so may exciting Kickstarter and Indiegogo campaigns, and I have so little money to give?
I got my first own computer in 1998. Not the first computer I ever had, but the first that was officially my own. It ran Windows 98, had a 14.8 GB hard disk, and had a DVD drive and decoder card (remember those?) so I could watch movies on its gigantic 21-inch CRT monitor. That monitor weighed so much it left a permanent dent in my desk.
I loved playing computer games. At first I played old DOS games, things like QBasic Nibbles and Pharaoh’s Tomb. That was what I had, since my previous computer had been a DOS machine. Then my mom bought something new: “Ages of Myst”. It was a small box containing the games Myst and Riven. We played the games together, she and I. I fell in love with them immediately. Continue reading
We’re down to the final few hours now. I mentioned this wonderful Kickstarter project once before. If you’ve been waiting to contribute, now is the time!
I wrote this earlier today for my game project Cybrinth. I figured I’d post it here as a blog post.
The game’s design philosophy is really quite simple: Make as few assumptions as possible about the player or the computer on which the game will be played. That’s it, summarized in one sentence. That’s the reason behind nearly every decision.
Resulting from that overarching goal are some subgoals: Continue reading
Damn, why do all these great crowdfunding campaigns have to happen at the same time? I’ve only got so much money to spend! The goal of this one is to create a sequel to one of my favorite movies, The Man From Earth. If you haven’t fallen in love with that movie, go watch it right now. Get off your butt and down to the video store and buy it. Now. Shoo.
I’ve often said that I would be perfectly willing to buy computer software if I knew I’d get the source code. Lots of people think there is a dichotomy between commercial software and free/open source, that free (as in freedom) software is necessarily also free (as in price). I think that dichotomy is a false one. Now I’m putting my money where my mouth is.
In addition to being a paying member of the Free Software Foundation and the Electronic Frontier Foundation, which I’ve been doing for some time, now I’ve contributed money to a FOSS game, 0 A.D. They set up an Indiegogo campaign here.
0 A. D. is a real-time strategy game in the style of Age of Empires. It works on Windows, Mac OS X, and Linux, and (being free) will probably get ported to other operating systems too.
MusOpen is doing another Kickstarter campaign, this time to free the works of Frédéric Chopin. After their wildly successful campaign in September 2010 (see here and here for my posts about that), I have to wonder what took them so long. Not that I’m complaining; I think that releasing public domain music recordings is a great thing to do. It’s just that it’s been so long since the previous campaign, it seems like a lot of the excitement that I and others felt has had plenty of time to dry up. It’ll be hard to get everyone excited again. Then again, considering that it took until 2012 for their 2010 campaign to actually get the music recorded and released, it’s understandable that they might wish to wait a bit before going to all that effort again.
This is a repost from TechDirt. It was so funny I just had to share it. Obviously my normal Creative Commons copyright license doesn’t apply here, since this post isn’t mine.