Presets





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Save Button Save all properties to a .fib file


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Load Button Load properties from a .fib file


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B:
Objects





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Add selected Button Add the selected meshes as base meshes


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Clear Button Clear all meshes from the list


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B:
Physical





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Scale 0.0-max Adjusts Density, lengh, width, and frizziness


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Density 0.0-max How many fibers can be packed into 1 square Blender Unit


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Segments 1-max The number of segments per fiber


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Verts Per Segment 1-max The number of vertices each segment contains


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Length 0.0-max The total length of a fiber


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Length Deviation 0.0-1.0 Alters the length of each fiber by a percentage




Base Width 0.0-max The width of the fibers at their bases




Tip Width 0.0-max The width of the fibers at their tips




Width Deviation 0.0-1.0 Alters the total width ± of each fiber by a percentage




Flexability 0.0-1.0 Affects how much the fibers bend due to the force of gravity or wind




Falloff 0.0-5.0 Affects how sharply the fibers bend




Frizziness 0.0-180.0 How random the angle is that's formed between contiguous segments




Follow Normals 0.0-1.0 Grow perpendicular to the face they are generated from(1), or in the direction opposite gravity(0)




Directional Deviation 0.0-180.0 Alters the direction the fibers grow by an angle











Coloring







Use parent properties Toggle Lets a Vertex-Painted base mesh affect user-defined properties




Use parent colors Toggles Matches the generated fibers' colors to the base meshe's colors




Red affects Menu Red vertex paint on the base mesh will alter this property




Green affects Menu Green vertex paint on the base mesh will alter this property




Blue affects Menu Blue vertex paint on the base mesh will alter this property












Blend Coloring Toggle Colors the resulting fibers with vertex paint using a smooth gradient from base to tip




Base Color Color The color of the fiber's base (root)




Base Color Deviation 0.0-1.0 Affects the base color in either direction on the color wheel by a percentage




Tip Color Color The color of the fiber's tip




Tip Color Deviation 0.0-1.0 Affects the tip color in either direction on the color wheel by a percentage












Noise Coloring Toggle Colors the resulting fibers with vertex paint using a user-defined noise pattern




Color 1 Color





Color 2 Color





Bias 0.0-1.0 Make either the first (0) or second (1) color overpower the other




Contrast 0.01-5.0 Adjusts the smoothness of the gradient between the two colors




Size 0.0-100.0 Affects the size of the noise patches




Noise Type Menu Selects the noise algorithm to utilize



? Multi UV Texturing Toggle Assigns different UV co-ordinates to different fibers depending on the noise pattern



? UV Textures 1-10 The number of different UV co-ordinates to generate











Guides







Use Guides Toggle Have the fibers follow guide paths




Guide Count 1-max The number of guides to generate




Guide Segments 2-max The number of segments per guide to generate




Guide Length 0.0-max The total length of a guide




Influence 1-4 Adjusts how closely the fibers follow the guides




Clumpiness 0.0-1.0 Specifies the attraction of the fibers to each other




Clump Shape 0.0-5.0 Adjusts the shape of the clumpiness to be either concave (<1) or convex (>1)












Curl 0.0-180.0 Curl amount in degrees per segment




Curl Direction 0.0-360.0 Polar direction to curl in relation to Fiber direction (In Degrees)












Assign Vertex Groups Toggle Assigns vertex groups to the guides for easy animation




Generate Armatures Toggle Generate Armatures to easily control the guides *see documentation












Generate Guides Button





Check Selected Guides Button Verifies that the selected guides have the correct number of verticies











Environmental







Wind Toggle




? Absolute/Relative Toggles





Noise Type






Bias -1.0-1.0





Contrast 0.01-5.0













GX, GY, GZ 0.0-1.0 Force of gravity along the [X,Y,Z]-axis











Main







Create Button





Estimate faces Button





Exit Button




















Properties that can be affected with vertex-paint







Nothing






Density






Segments






Verts






Length






Length Dev






Base Width






Tip Width






Width Dev






Flexability






Falloff






Frizziness






Follow Normals






Directional Dev